iPhone Othello (Reversi)
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My first attempt at a Mac and iPhone application is now in beta!

I am releasing this at an early stage so that I can start getting feedback as I try to finish it up. I’d love comments/flames on the UI/AI!
Othello (or Reversi) for the Mac and iPhone is available from the project page:
http://code.google.com/p/iothello/
and shortly from Installer.app
Next up is network play between either device!



December 17th, 2007 at 7:09 pm
for iPhone othello, you should make it less distorted with black bars on the
Top and bottom of the screen so it is square, use a green felt looking background with indents instead of a grid. Also you should make a black or white playing piece to indicate turns on the top left of the screen, the icon playing piece would look better if It was white as opposed to blackband most of all make a Multiplayer mode!
~Brock
December 18th, 2007 at 3:55 pm
Your Othello cheats!! Yes, you read correctly, cheats. Every game. about 20 moves in it will place a chip in the upper left corner. Even if there is no chip nearby to enable that placement. EVEN if there is a white chip in there. Thought you should know your baby’s a cheater.
December 18th, 2007 at 5:12 pm
Yep, found this the hard way. Sorry about that! It will be fixed soon.
December 18th, 2007 at 7:54 pm
I’ll second the cheating bug report. AAARRRRGGGHHH.
Feature requests:
Human player should be able to start second.
AI should recognize the value of edge and corner squares. I don’t have to fight hard for these at all.
Nonetheless, thanks for the beginnings of a great game. It’s been fun to brush up on my skills.
December 22nd, 2007 at 10:55 am
Any chance of getting you to have a go at porting GNU go to the iPhone?
December 22nd, 2007 at 11:01 am
Also, your current version incorrectly declared that it had beaten me partway through a game when I had it in a position where it could not make a move.
December 22nd, 2007 at 11:20 pm
First of all I would like to say thanks for sharing this with all of us, you invested some of your time developing something for all of us
Second, don’t know why but the game ends when the computer has no movement available, and in the real game once your opponent has no movement available you keep playing turns until the game ends when there is no movement for both players or when there is not more places available in the board. Anyway, good work and thanks again
December 26th, 2007 at 8:13 am
I’m coming to report the same bugs that have been reported already apparently. I’ve noticed the magic corner moves, the ending the game prematurely just because the computer can’t play, the easy corner grabs, and the fact that white goes first rather than dark. I’d also appreciate a local multiplayer version, it’d be fun to play even sharing an iPhone. Choosing white or dark would be beneficial too, strategy can change quite a bit depending on whether you go first or second.
December 27th, 2007 at 11:17 pm
Hi, love the game, many thanks, but why does the game finish and scores declared when its actually not?? half the fun gone, can you PLEASE remove this and let the game play out
cheers!
Scott
January 28th, 2008 at 4:52 am
Nice game, but easily beaten.
Assume left to right as A-H and bottom to top as 1-8. Put dots at C4, C6, C2, E6, G7 in succession. Its done!